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Eastward length
Eastward length






eastward length

why aren't the cooking ingredients in the cooking tab for example? why isn't the backpack just on the same tab as quest items? why is the quest screen and the map screen, inbetween the quest items and the backpack? bizarre and nonsensical. The menu has a very strange arrangement, which can make it confusing to find the item you want to inspect. The text sometimes has a tendency to auto advance with very little apparent reason, posing major problems for slower readers. I don't find this to be a satisfying 'challenge'. There are enemies that can drop on your head and there seems to be literally zero sign that it's going to happen. So far though, there are several issues that mar the experience. The game has unmistakeable charm and has some engaging gameplay elements that are fundamentally robust. The game has unmistakeable charm and has some engaging gameplay elements that Initial impressions, after prologue and fair way into chapter 1. We’ll try best to keep updating this devlog as often as possible.Initial impressions, after prologue and fair way into chapter 1. The project is still in very early stage. We will write more about the engine part in future updates. We have an IDE on top of MOAI with help of Python & QT. It’s a cross-platform C++ engine written for Lua. We are using an in-house framework based great MOAI engine ( ). We aim to achieve a feeling close to Japanese animation from 90s. The game use a special “retro-pixel + 3D lighting” visual style. It’s going to be released on Steam first ( of course we’d like to get it on the consoles if it’s possible ) We hope it will be like a Zelda game with some JRPG style storyline. You will be playing a ‘father’ with a following ‘daughter’, and go through this post-apocalyptic world ( well that does sound familiar … ). In the world of EW, human societies are isolated and shrinking, due to some severe environmental problem. We are currently working on a game project named Eastward. We are a small studio ( 3 people at the moment ) from Shanghai. Posted on Author Tommo Zhou Categories Blog 5 Comments on Dev tools First DevLog :) Design Document Management: Confluence ( ).Version Control: Git + Source Tree ( ).There are always people being curious about our development toolset. Thank you for all of your support! See you later on the launch day! Posted on Author Tommo Zhou Categories News 3 Comments on Eastward will be available on September 16th. Eastward is a big game for an indie (approx 30 hours) with a rather sizeable amount of words, so we’ll be considering future languages for localisation based on post-release demand.

EASTWARD LENGTH MAC

Today we’re thrilled to announce the news we know you’ve all been waiting for… Eastward is coming to PC, Mac and Nintendo Switch on Thursday September 16th – and you can pre-purchase it on Steam and Nintendo Switch for 10% off RIGHT NOW! Please note the 10% off is only available for pre-purchases, not after launch, so grab it while it’s hot!Įastward will be available for $24.99 / £21.99 / 24.99eu (as well as other regional variations) and playable in English, French, Japanese, Simplified Chinese and Traditional Chinese.








Eastward length