

If a Kubb fails to land in the required area for a second time, then the opponents can place the miscreant Kubb anywhere they like on their side of the court, although it must be at least one stick length away from the King. If a Kubb comes to rest completely outside the opponent's half of the court, players have one more chance to get it right - it must be retrieved and thrown again.

A leaning Kubb should be raised on the 2 corners already touching the ground.

Each Kubb can therefore be raised in one of 2 directions so the opponents normally choose the direction that will keep the Kubbs as far apart as possible. The opponents then raise each Kubb to vertical which they must do by keeping 2 corners in contact with the ground. In doing this, players are usually aiming to make the Kubbs land just beyond the middle line because the nearer the Kubbs are, the easier they are to topple in the next phase of the turn. These Kubbs are then thrown from the baseline into the opponents half of the court. Players collect any Kubbs that were knocked over during the opponent's turn. Obviously, if there are no field Kubbs (because the opponents managed to topple every field Kubb during their turn), then the nearest Kubb to the King is on the baseline and so the throwing line IS the baseline. Put more technically, the Throwing Line is a line parallel with the baseline that passes through the nearest Kubb to the Middle Line on the player's side. When throwing at Kubbs, sticks must be thrown from behind the "throwing line" which just means from behind the Field Kubb closest to the opponent's side. Second and Subsequent TurnsĮach turn (except the first) consists of potentially 4 phases. The team with the stick closest to the king starts.įor the first turn only, 4 sticks (not 6) are thrown from behind the baseline at the opponent's baseline Kubbs. To decide which team starts, one person from each team throws a stick as close to the king as possible, but without hitting it. Sticks must always be thrown vertically and underarm. These Kubbs are then called "Field Kubbs". As part of the game, Kubbs are thrown into the middle of the playing field and are erected where they end up. Kubbs standing in their starting position on the baseline are called "Baseline Kubbs". However, for informal games, it really doesn't matter - up to 6 players can be in a team and it's even OK to have more people in one team than the other! A good number in each team is 1 or 2 players. Kubb is played by one team against another. Place the king in the centre of the playing field, with 5 kubbs placed at regular intervals along each baseline - one at either end, one in the middle and the remaining two equi-distant between the first three. The imaginary line parallel with the baselines through the middle of the court will be referred to as the "Middle Line". The lines at either end of the court are called the "Baselines".

Younger children should perhaps start at 5 x 2 m. Masters Traditional Games recommends using the following size to begin with - if you find it too easy, then increase the size. The most common size and the size used in the Kubb World Championships is 8 x 5m but this may make the game too difficult for beginners and children. There is no standard size but here are 3 sizes that are often used: To begin, the playing court should be marked out. The best playing surfaces are grass or gravel. Sometimes 4 small corner stakes are also included to mark out the court. No two stories are the same and with a simple set of 10 cubes, players can weave imaginative, complex and wonderful stories.The equipment consists of 10 small skittles (kubbs), one larger skittles (the king) and 6 throwing sticks. Whichever symbol it lands on is a prompt for the player to begin the story (if they’re starting), or carry forward the story from the previous player. Players can sit together and take turns rolling the dice. Players from any age group can play with the cubes as all it requires is a little imagination. Stickers are available in the box to draw and stick on the symbols of your choice on the 10th cube. Each set comes with 9 cubes which have symbols printed on them and one bonus cube which can be illustrated with symbols of the players’ choice. There is a certain joy in not being bound by a fixed set of rules when it comes to playing with ‘Kahani Kubes’.Įach cube is covered with various symbols, which can be used as a prompt to start or continue a story. There are no fixed boundaries as to how the cubes can be used and by how many people in one sitting. 'Kahani Kubes' is a set of 10, non-toxic plastic cubes, which can be used by people of any age to create a story.
